PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PatrolAgentComponent Struct Reference

Public Member Functions

bool operator== (const PatrolAgentComponent &) const noexcept=default

Public Attributes

bool enabled = true
EntityId route_entity = EntityId::Invalid()
float move_speed = 1.5f
float arrive_distance = 0.1f
PatrolOrientationMode orientation_mode = PatrolOrientationMode::FaceMovement

The documentation for this struct was generated from the following file: