PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::RenderTargetSpecification Struct Reference

Public Member Functions

glm::uvec2 ResolveExtent (const glm::uvec2 &baseExtent) const

Public Attributes

std::string name
RenderTargetExtentMode extent_mode = RenderTargetExtentMode::SwapchainScaled
glm::vec2 scale { 1.0f, 1.0f }
glm::uvec2 FixedExtent { 0, 0 }
RenderTextureFormat format = RenderTextureFormat::Rgba8Unorm
RenderTextureFilter filter = RenderTextureFilter::Linear
RenderTextureAddressMode address_mode = RenderTextureAddressMode::ClampToEdge

The documentation for this struct was generated from the following files: