PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderTargetSpecification Struct Reference

Public Member Functions

glm::uvec2 ResolveExtent (const glm::uvec2 &baseExtent) const
 

Public Attributes

std::string name
 
RenderTargetExtentMode extent_mode = RenderTargetExtentMode::SwapchainScaled
 
glm::vec2 scale { 1.0f, 1.0f }
 
glm::uvec2 FixedExtent { 0, 0 }
 
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM
 
VkFilter filter = VK_FILTER_LINEAR
 
VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
 

The documentation for this struct was generated from the following files: