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glm::uvec2 | ResolveExtent (const glm::uvec2 &baseExtent) const |
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std::string | name |
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RenderTargetExtentMode | extent_mode = RenderTargetExtentMode::SwapchainScaled |
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glm::vec2 | scale { 1.0f, 1.0f } |
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glm::uvec2 | FixedExtent { 0, 0 } |
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RenderTextureFormat | format = RenderTextureFormat::Rgba8Unorm |
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RenderTextureFilter | filter = RenderTextureFilter::Linear |
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RenderTextureAddressMode | address_mode = RenderTextureAddressMode::ClampToEdge |
The documentation for this struct was generated from the following files:
- engine/include/pixelbullet/graphics/render_target.h
- engine/src/graphics/render_target.cc