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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| EntityId | instance_entity = EntityId::Invalid() |
| VirtualPath | prefab_path |
| std::shared_ptr< const PrefabAsset > | prefab |
| SceneResolvedTransforms | resolved_transforms |
| SceneMorphWeightOverrides | resolved_morph_weights |
| glm::mat4 | wrapper_world_matrix = glm::mat4(1.0f) |