PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ScenePrefabTransformOverrides Struct Reference

Public Member Functions

bool Empty () const noexcept
const SceneTransformOverridesFind (EntityId instance_entity) const noexcept
const SceneTransformOverridesFindNested (EntityId root_instance, const std::vector< EntityId > &wrapper_path) const
SceneTransformOverridesEnsureNested (EntityId root_instance, const std::vector< EntityId > &wrapper_path)

Public Attributes

std::unordered_map< EntityId::ValueType, SceneTransformOverridesvalues
std::unordered_map< SceneNestedPrefabOverrideKey, SceneTransformOverrides, SceneNestedPrefabOverrideKeyHashnested_values

The documentation for this struct was generated from the following file: