|
|
PixelBullet
0.0.1
A C++ game engine
|
Public Attributes | |
| float | resolve_scene_transforms_milliseconds = 0.0f |
| float | resolve_prefab_instances_milliseconds = 0.0f |
| float | load_prefab_assets_milliseconds = 0.0f |
| float | evaluate_prefab_animation_milliseconds = 0.0f |
| float | resolve_prefab_transforms_milliseconds = 0.0f |
| float | build_resolved_instances_milliseconds = 0.0f |
| float | extract_render_data_milliseconds = 0.0f |
| PrefabAssetLoadStats | prefab_asset_load_stats |
| ScenePrefabResolvedInstanceStats | prefab_resolved_instance_stats |
| std::uint32_t | scene_transform_resolve_passes = 0u |
| std::uint32_t | prefab_instance_resolve_passes = 0u |