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float | resolve_scene_transforms_milliseconds = 0.0f |
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float | resolve_prefab_instances_milliseconds = 0.0f |
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float | load_prefab_assets_milliseconds = 0.0f |
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float | evaluate_prefab_animation_milliseconds = 0.0f |
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float | resolve_prefab_transforms_milliseconds = 0.0f |
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float | build_resolved_instances_milliseconds = 0.0f |
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float | extract_render_data_milliseconds = 0.0f |
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std::uint32_t | scene_transform_resolve_passes = 0u |
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std::uint32_t | prefab_instance_resolve_passes = 0u |
The documentation for this struct was generated from the following file: