PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneRenderAnalysisTimings Struct Reference

Public Attributes

float resolve_scene_transforms_milliseconds = 0.0f
float resolve_prefab_instances_milliseconds = 0.0f
float load_prefab_assets_milliseconds = 0.0f
float evaluate_prefab_animation_milliseconds = 0.0f
float resolve_prefab_transforms_milliseconds = 0.0f
float build_resolved_instances_milliseconds = 0.0f
float extract_render_data_milliseconds = 0.0f
std::uint32_t scene_transform_resolve_passes = 0u
std::uint32_t prefab_instance_resolve_passes = 0u

The documentation for this struct was generated from the following file: