PixelBullet
0.0.1
A C++ game engine
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pixelbullet
StaticMesh
Bounds
Public Attributes
|
List of all members
pixelbullet::StaticMesh::Bounds Struct Reference
Public Attributes
glm::vec3
min
= glm::vec3(0.0f)
glm::vec3
max
= glm::vec3(0.0f)
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/assets/
static_mesh.h
Generated by
1.12.0