PixelBullet  0.0.1
A C++ game engine
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pixelbullet::WindowConfig Struct Reference

Public Attributes

std::string title = "PixelBullet Game"
uint32_t width = 1600
uint32_t height = 900
bool start_maximized = false
bool start_hidden = false
WindowFrameMode frame_mode = WindowFrameMode::SystemDecorated

The documentation for this struct was generated from the following file: