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std::string | title = "PixelBullet Game" |
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uint32_t | width = 1600 |
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uint32_t | height = 900 |
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bool | start_maximized = false |
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bool | start_hidden = false |
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WindowFrameMode | frame_mode = WindowFrameMode::SystemDecorated |
The documentation for this struct was generated from the following file: