PixelBullet  0.0.1
A C++ game engine
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pixelbullet::image_internal::RenderContext Struct Reference

Public Attributes

const RenderDevicerender_device = nullptr
const LogicalDevicelogical_device = nullptr
const PhysicalDevicephysical_device = nullptr
const Surfacesurface = nullptr

The documentation for this struct was generated from the following file: