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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::mutex | mutex |
| bool | initialized = false |
| log::LogConfig | config |
| logging::detail::ResolvedLogPaths | paths |
| SessionMetadata | metadata |
| SteadyClock::time_point | start_steady = SteadyClock::now() |
| std::shared_ptr< ConsoleSink > | console |
| std::shared_ptr< TextFileSink > | session_sink |
| std::shared_ptr< TextFileSink > | core_sink |
| std::shared_ptr< TextFileSink > | client_sink |
| std::shared_ptr< TextFileSink > | validation_sink |
| std::shared_ptr< NdjsonSink > | ndjson |
| std::unordered_map< std::string, std::shared_ptr< log::Logger > > | loggers |