PixelBullet  0.0.1
A C++ game engine
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pixelbullet::logging_internal::LoggingState Struct Reference

Public Attributes

std::mutex mutex
bool initialized = false
log::LogConfig config
logging::detail::ResolvedLogPaths paths
SessionMetadata metadata
SteadyClock::time_point start_steady = SteadyClock::now()
std::shared_ptr< ConsoleSinkconsole
std::shared_ptr< TextFileSinksession_sink
std::shared_ptr< TextFileSinkcore_sink
std::shared_ptr< TextFileSinkclient_sink
std::shared_ptr< TextFileSinkvalidation_sink
std::shared_ptr< NdjsonSinkndjson
std::unordered_map< std::string, std::shared_ptr< log::Logger > > loggers

The documentation for this struct was generated from the following file: