12namespace integration::graphics::textures
14struct Texture2DLoadOptions;
17namespace graphics_internal
19[[nodiscard]] std::shared_ptr<void> LoadTexture2DBackendImage(RenderDevice& render_device, Filesystem& filesystem,
20 GraphicsResourceCache& graphics_resource_cache, VirtualPath path,
21 integration::graphics::textures::Texture2DLoadOptions options);
Definition filesystem.h:19
Definition graphics_resource_cache.h:16
Definition render_device.h:15
Definition virtual_path.h:10