PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AnimationClipAsset Class Reference

Public Member Functions

 AnimationClipAsset (AnimationClipAsset &&) noexcept=default
AnimationClipAsset & operator= (AnimationClipAsset &&) noexcept=default
 AnimationClipAsset (const AnimationClipAsset &)=delete
AnimationClipAsset & operator= (const AnimationClipAsset &)=delete
 AnimationClipAsset (const Filesystem &filesystem, const VirtualPath &asset_path)
bool Load (const Filesystem &filesystem, const VirtualPath &asset_path)
 operator bool () const noexcept
const VirtualPathGetFilename () const noexcept
const ozz::animation::Animation * GetRuntimeAnimation () const noexcept
float GetDurationSeconds () const noexcept
std::string_view GetClipName () const noexcept

The documentation for this class was generated from the following files: