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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Layer (const std::string &name="layer") | |
| virtual void | OnAttach () |
| virtual void | OnDetach () |
| virtual void | OnUpdate (Duration ts) |
| virtual void | OnImGuiRender () |
| virtual EventResult | OnEvent (Event &event) |
| virtual EventPhase | GetEventPhase () const |
| const std::string & | GetName () const |
Protected Attributes | |
| std::string | debug_name_ |