PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Layer Class Reference
Inheritance diagram for pixelbullet::Layer:
pixelbullet::ImGuiLayer

Public Member Functions

 Layer (const std::string &name="layer")
 
virtual void OnAttach ()
 
virtual void OnDetach ()
 
virtual void OnUpdate (Duration ts)
 
virtual void OnImGuiRender ()
 
virtual EventResult OnEvent (Event &event)
 
virtual EventPhase GetEventPhase () const
 
const std::string & GetName () const
 

Protected Attributes

std::string debug_name_
 

The documentation for this class was generated from the following files: