PixelBullet  0.0.1
A C++ game engine
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pixelbullet::LayeredSkeletonPoseEvaluator Class Reference

Static Public Member Functions

static std::optional< std::vector< Transform > > EvaluateLocalTransforms (const SkeletonAnimationComponent &component, const Filesystem &filesystem, const Scene &joint_name_scene, const std::vector< LayeredSkeletonPoseLayer > &layers)

The documentation for this class was generated from the following files: