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| StaticMesh (const Filesystem &filesystem, const VirtualPath &assetPath) |
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bool | Load (const Filesystem &filesystem, const VirtualPath &assetPath) |
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| operator bool () const noexcept |
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const VirtualPath & | GetFilename () const |
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const std::vector< Vertex > & | GetVertices () const |
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const std::vector< uint32_t > & | GetIndices () const |
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const Bounds & | GetBounds () const |
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The documentation for this class was generated from the following files:
- engine/include/pixelbullet/assets/static_mesh.h
- engine/src/assets/static_mesh.cc