PixelBullet  0.0.1
A C++ game engine
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pixelbullet::StaticMesh Class Reference

Public Member Functions

 StaticMesh (const Filesystem &filesystem, const VirtualPath &assetPath)
bool Load (const Filesystem &filesystem, const VirtualPath &assetPath)
 operator bool () const noexcept
const VirtualPathGetFilename () const
const std::vector< MeshVertex > & GetVertices () const
const std::vector< uint32_t > & GetIndices () const
const MeshBoundsGetBounds () const

The documentation for this class was generated from the following files: