PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneOwnedViewRenderData Struct Reference

Public Member Functions

bool Empty () const noexcept

Public Attributes

std::optional< ExtractedViewview
std::vector< ExtractedMeshmeshes
std::vector< ExtractedMorphMeshmorph_meshes
std::vector< ExtractedSkinnedMeshskinned_meshes
std::vector< ExtractedSkinnedMorphMeshskinned_morph_meshes
std::vector< ExtractedSpritesprites

The documentation for this struct was generated from the following file: