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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::function< RuntimeInitializationSummary(const ApplicationSpecification &, const std::string &)> | create_filesystem |
| std::function< void()> | create_graphics_resource_cache |
| std::function< void(const WindowConfig &)> | create_window |
| std::function< void(const std::function< void(pixelbullet::core::Event &)> &)> | set_window_event_callback |
| std::function< void(const GraphicsConfig &)> | create_graphics |
| std::function< void(const GraphicsDeviceSelectionSession &)> | set_graphics_device_selection_session |
| std::function< void(const std::function< void(uint32_t)> &)> | set_framebuffer_resize_callback |
| std::function< void(const std::string &)> | set_window_icon |
| std::function< void()> | create_audio |
| std::function< void()> | create_layer_stack |
| std::function< void()> | clear_window_callbacks |
| std::function< void()> | clear_renderer |
| std::function< void(UiFrameLayer *&)> | reset_layer_stack |
| std::function< void()> | reset_graphics_resource_cache |