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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| DirectionalLightGpu | directional_light {} |
| std::array< PointLightGpu, k_max_point_light_count > | point_lights {} |
| std::array< SpotLightGpu, k_max_spot_light_count > | spot_lights {} |
| glm::vec4 | light_counts { 0.0f } |
| glm::mat4 | shadow_view_projection { 1.0f } |
| glm::vec4 | shadow_params0 { 0.0f } |
| glm::vec4 | shadow_params1 { 0.0f } |