PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::forward_lit_scene_mesh_internal::LightingUniformState Struct Reference

Public Attributes

DirectionalLightGpu directional_light {}
std::array< PointLightGpu, k_max_point_light_count > point_lights {}
std::array< SpotLightGpu, k_max_spot_light_count > spot_lights {}
glm::vec4 light_counts { 0.0f }
glm::mat4 shadow_view_projection { 1.0f }
glm::vec4 shadow_params0 { 0.0f }
glm::vec4 shadow_params1 { 0.0f }

The documentation for this struct was generated from the following file: