PixelBullet  0.0.1
A C++ game engine
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pixelbullet::gltf_import_internal::ImportState Struct Reference

Public Attributes

const Filesystemfilesystem = nullptr
VirtualPath source_path
std::filesystem::path resolved_source_path
SourceRoot source_root
cgltf_data * gltf = nullptr
GeneratedFiles generated
std::unordered_map< const cgltf_image *, VirtualPathimage_paths
std::unordered_map< const cgltf_material *, VirtualPathmaterial_paths
std::unordered_map< PrimitiveMeshCacheKey, VirtualPath, PrimitiveMeshCacheKeyHashprimitive_mesh_path_cache
std::unordered_map< const cgltf_node *, EntityIdimported_node_entities
std::unordered_map< const cgltf_skin *, ImportedSkinAnimationDataimported_skins
std::unordered_map< const cgltf_skin *, std::vector< EntityId > > imported_skin_owner_entities
std::optional< VirtualPathdefault_material_path
std::unordered_map< std::string, std::size_t > mesh_name_counts
std::unordered_map< std::string, std::size_t > material_name_counts
std::unordered_map< std::string, std::size_t > texture_name_counts
std::unordered_map< std::string, std::size_t > skeleton_name_counts
std::unordered_map< std::string, std::size_t > animation_clip_name_counts
std::vector< std::string > warning_messages
std::unordered_set< std::string > seen_warning_messages
std::string failure_message

The documentation for this struct was generated from the following file: