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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| const Filesystem * | filesystem = nullptr |
| VirtualPath | source_path |
| std::filesystem::path | resolved_source_path |
| SourceRoot | source_root |
| cgltf_data * | gltf = nullptr |
| GeneratedFiles | generated |
| std::unordered_map< const cgltf_image *, VirtualPath > | image_paths |
| std::unordered_map< const cgltf_material *, VirtualPath > | material_paths |
| std::unordered_map< const cgltf_primitive *, VirtualPath > | primitive_mesh_paths |
| std::unordered_map< const cgltf_node *, EntityId > | imported_node_entities |
| std::optional< VirtualPath > | default_material_path |
| std::unordered_map< std::string, std::size_t > | mesh_name_counts |
| std::unordered_map< std::string, std::size_t > | material_name_counts |
| std::unordered_map< std::string, std::size_t > | texture_name_counts |
| std::vector< std::string > | warning_messages |
| std::unordered_set< std::string > | seen_warning_messages |
| std::string | failure_message |