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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| PrefabAsset | prefab |
| VirtualPath | prefab_path |
| std::vector< std::pair< VirtualPath, static_mesh_internal::LoadData > > | meshes |
| std::vector< std::pair< VirtualPath, morph_mesh_internal::LoadData > > | morph_meshes |
| std::vector< std::pair< VirtualPath, skinned_mesh_internal::LoadData > > | skinned_meshes |
| std::vector< std::pair< VirtualPath, skinned_morph_mesh_internal::LoadData > > | skinned_morph_meshes |
| std::vector< std::pair< VirtualPath, Material > > | materials |
| std::vector< std::pair< VirtualPath, Bitmap > > | textures |