PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderDevice Class Reference

Classes

class  InternalAccess
 

Public Member Functions

void WaitIdle () const
 
const RenderStageGetRenderStage (uint32_t index) const
 
const DescriptorGetAttachment (std::string_view name) const
 
const RenderTarget2DGetRenderTarget (std::string_view name) const
 
uint32_t GetFrameImageCount () const
 
const WindowGetWindow () const
 
WindowGetWindow ()
 

Friends

class Graphics
 
class InternalAccess
 

The documentation for this class was generated from the following files: