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void | WaitIdle () const |
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const RenderStage * | GetRenderStage (uint32_t index) const |
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const Descriptor * | GetAttachment (std::string_view name) const |
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const RenderTarget2D * | GetRenderTarget (std::string_view name) const |
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uint32_t | GetFrameImageCount () const |
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const Window & | GetWindow () const |
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Window & | GetWindow () |
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class | Graphics |
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class | InternalAccess |
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The documentation for this class was generated from the following files:
- engine/include/pixelbullet/graphics/render_device.h
- engine/src/graphics/render_device.cc