PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneRenderData Struct Reference

Public Attributes

std::optional< ExtractedViewmain_view
std::optional< ExtractedEnvironmentenvironment
std::vector< ExtractedMeshmeshes
std::vector< ExtractedMorphMeshmorph_meshes
std::vector< ExtractedSkinnedMeshskinned_meshes
std::vector< ExtractedSkinnedMorphMeshskinned_morph_meshes
std::vector< ExtractedSpritesprites
std::vector< ExtractedDirectionalLightdirectional_lights
std::vector< ExtractedPointLightpoint_lights
std::vector< ExtractedSpotLightspot_lights
SceneOwnedViewRenderData owned_view

The documentation for this struct was generated from the following file: