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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::optional< ExtractedView > | main_view |
| std::optional< ExtractedEnvironment > | environment |
| std::vector< ExtractedMesh > | meshes |
| std::vector< ExtractedMorphMesh > | morph_meshes |
| std::vector< ExtractedSkinnedMesh > | skinned_meshes |
| std::vector< ExtractedSkinnedMorphMesh > | skinned_morph_meshes |
| std::vector< ExtractedSprite > | sprites |
| std::vector< ExtractedDirectionalLight > | directional_lights |
| std::vector< ExtractedPointLight > | point_lights |
| std::vector< ExtractedSpotLight > | spot_lights |
| SceneOwnedViewRenderData | owned_view |