PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneToneMapSubrenderImpl Struct Reference

Public Member Functions

 SceneToneMapSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, const SceneRenderData &render_data, std::string source_render_target_name)

Public Attributes

const SceneRenderDatarender_data = nullptr
std::string source_render_target_name
std::unique_ptr< Buffer > vertex_buffer
PipelineGraphics pipeline
UniformHandler uniforms
DescriptorsHandler descriptors

The documentation for this struct was generated from the following files: