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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| SceneToneMapSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, const SceneRenderData &render_data, std::string source_render_target_name) | |
Public Attributes | |
| const SceneRenderData * | render_data = nullptr |
| std::string | source_render_target_name |
| std::unique_ptr< Buffer > | vertex_buffer |
| PipelineGraphics | pipeline |
| UniformHandler | uniforms |
| DescriptorsHandler | descriptors |