PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneToneMapSubrenderImpl Struct Reference

Public Member Functions

 SceneToneMapSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, const SceneRenderData &render_data, std::string source_render_target_name)

Public Attributes

std::unique_ptr< scene_rendering_internal::SceneToneMapSubrenderRuntimeBackendruntime

The documentation for this struct was generated from the following file: