PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkyboxSceneSubrenderImpl Struct Reference

Public Member Functions

 SkyboxSceneSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, ResourceCache &resource_cache, const SceneRenderData &render_data)
void InvalidateCubemap ()

Public Attributes

const SceneRenderDatarender_data = nullptr
RenderResourceResolver resource_resolver
std::unique_ptr< Buffer > vertex_buffer
PipelineGraphics pipeline
UniformHandler uniforms
DescriptorsHandler descriptors
std::optional< std::string > environment_asset_path
std::optional< std::string > cubemap_root
std::shared_ptr< ImageCube > cubemap

The documentation for this struct was generated from the following files: