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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| SkyboxSceneSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, ResourceCache &resource_cache, const SceneRenderData &render_data) | |
| void | InvalidateCubemap () |
Public Attributes | |
| const SceneRenderData * | render_data = nullptr |
| RenderResourceResolver | resource_resolver |
| std::unique_ptr< Buffer > | vertex_buffer |
| PipelineGraphics | pipeline |
| UniformHandler | uniforms |
| DescriptorsHandler | descriptors |
| std::optional< std::string > | environment_asset_path |
| std::optional< std::string > | cubemap_root |
| std::shared_ptr< ImageCube > | cubemap |