PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Material Class Reference

Public Member Functions

 Material (const Filesystem &filesystem, const VirtualPath &assetPath)
 
bool Load (const Filesystem &filesystem, const VirtualPath &assetPath)
 
const VirtualPathGetFilename () const
 

Public Attributes

VirtualPath base_color_texture
 
glm::vec4 base_color_factor = glm::vec4(1.0f)
 

Friends

Nodeoperator<< (Node &node, const Material &material)
 
const Nodeoperator>> (const Node &node, Material &material)
 

The documentation for this class was generated from the following files: