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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Material (const Filesystem &filesystem, const VirtualPath &asset_path) | |
| bool | Load (const Filesystem &filesystem, const VirtualPath &asset_path) |
| SerializationResult | TrySaveToFile (const Filesystem &filesystem, const VirtualPath &asset_path) const |
| const VirtualPath & | GetFilename () const |
Public Attributes | |
| VirtualPath | base_color_texture |
| VirtualPath | normal_texture |
| VirtualPath | orm_texture |
| VirtualPath | emissive_texture |
| VirtualPath | transmission_texture |
| VirtualPath | volume_thickness_texture |
| VirtualPath | specular_texture |
| VirtualPath | specular_color_texture |
| VirtualPath | clearcoat_texture |
| VirtualPath | clearcoat_roughness_texture |
| VirtualPath | clearcoat_normal_texture |
| VirtualPath | sheen_color_texture |
| VirtualPath | sheen_roughness_texture |
| VirtualPath | iridescence_texture |
| VirtualPath | iridescence_thickness_texture |
| MaterialTextureSamplerSettings | base_color_sampler |
| MaterialTextureSamplerSettings | normal_sampler |
| MaterialTextureSamplerSettings | orm_sampler |
| MaterialTextureSamplerSettings | emissive_sampler |
| MaterialTextureSamplerSettings | transmission_sampler |
| MaterialTextureSamplerSettings | volume_thickness_sampler |
| MaterialTextureSamplerSettings | specular_sampler |
| MaterialTextureSamplerSettings | specular_color_sampler |
| MaterialTextureSamplerSettings | clearcoat_sampler |
| MaterialTextureSamplerSettings | clearcoat_roughness_sampler |
| MaterialTextureSamplerSettings | clearcoat_normal_sampler |
| MaterialTextureSamplerSettings | sheen_color_sampler |
| MaterialTextureSamplerSettings | sheen_roughness_sampler |
| MaterialTextureSamplerSettings | iridescence_sampler |
| MaterialTextureSamplerSettings | iridescence_thickness_sampler |
| MaterialTextureUvSet | base_color_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | normal_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | orm_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | emissive_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | transmission_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | volume_thickness_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | specular_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | specular_color_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | clearcoat_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | clearcoat_roughness_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | clearcoat_normal_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | sheen_color_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | sheen_roughness_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | iridescence_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureUvSet | iridescence_thickness_uv_set = MaterialTextureUvSet::Uv0 |
| MaterialTextureTransform | base_color_uv_transform |
| MaterialTextureTransform | normal_uv_transform |
| MaterialTextureTransform | orm_uv_transform |
| MaterialTextureTransform | emissive_uv_transform |
| MaterialTextureTransform | transmission_uv_transform |
| MaterialTextureTransform | volume_thickness_uv_transform |
| MaterialTextureTransform | specular_uv_transform |
| MaterialTextureTransform | specular_color_uv_transform |
| MaterialTextureTransform | clearcoat_uv_transform |
| MaterialTextureTransform | clearcoat_roughness_uv_transform |
| MaterialTextureTransform | clearcoat_normal_uv_transform |
| MaterialTextureTransform | sheen_color_uv_transform |
| MaterialTextureTransform | sheen_roughness_uv_transform |
| MaterialTextureTransform | iridescence_uv_transform |
| MaterialTextureTransform | iridescence_thickness_uv_transform |
| glm::vec4 | base_color_factor = glm::vec4(1.0f) |
| float | metallic_factor = 0.0f |
| float | roughness_factor = 1.0f |
| float | normal_scale = 1.0f |
| float | occlusion_strength = 1.0f |
| float | ior = 1.5f |
| float | transmission_factor = 0.0f |
| float | volume_thickness_factor = 0.0f |
| float | volume_attenuation_distance = 0.0f |
| glm::vec3 | emissive_factor = glm::vec3(0.0f) |
| float | emissive_strength = 1.0f |
| glm::vec3 | volume_attenuation_color = glm::vec3(1.0f) |
| float | specular_factor = 1.0f |
| glm::vec3 | specular_color_factor = glm::vec3(1.0f) |
| float | clearcoat_factor = 0.0f |
| float | clearcoat_roughness_factor = 0.0f |
| float | clearcoat_normal_scale = 1.0f |
| glm::vec3 | sheen_color_factor = glm::vec3(0.0f) |
| float | sheen_roughness_factor = 0.0f |
| float | iridescence_factor = 0.0f |
| float | iridescence_ior = 1.3f |
| float | iridescence_thickness_minimum = 100.0f |
| float | iridescence_thickness_maximum = 400.0f |
| MaterialAlphaMode | alpha_mode = MaterialAlphaMode::Opaque |
| float | alpha_cutoff = 0.5f |
| bool | double_sided = false |
| MaterialShadingModel | shading_model = MaterialShadingModel::Lit |
Friends | |
| Node & | operator<< (Node &node, const Material &material) |
| const Node & | operator>> (const Node &node, Material &material) |