PixelBullet  0.0.1
A C++ game engine
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pixelbullet::gltf_import_internal::GeneratedFiles Struct Reference

Public Attributes

PrefabAsset prefab
VirtualPath prefab_path
std::vector< std::pair< VirtualPath, static_mesh_internal::LoadData > > meshes
std::vector< std::pair< VirtualPath, morph_mesh_internal::LoadData > > morph_meshes
std::vector< std::pair< VirtualPath, skinned_mesh_internal::LoadData > > skinned_meshes
std::vector< std::pair< VirtualPath, skinned_morph_mesh_internal::LoadData > > skinned_morph_meshes
std::vector< std::pair< VirtualPath, Material > > materials
std::vector< std::pair< VirtualPath, Bitmap > > textures

The documentation for this struct was generated from the following file: