PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::GraphicsRendererBindingAccess Class Reference

Static Public Member Functions

static const RenderDeviceGetRenderDevice (const Graphics &graphics) noexcept
static RenderDeviceGetRenderDevice (Graphics &graphics) noexcept
static std::optional< RenderTargetViewGetRenderTarget (const Graphics &graphics, std::string_view name)
static const GraphicsDeviceSelectionSessionGetGraphicsDeviceSelectionSession (const Graphics &graphics) noexcept
static GraphicsApplicationInfo GetGraphicsApplicationInfo (const Graphics &graphics)
static GraphicsDeviceProperties GetActiveGraphicsDeviceProperties (const Graphics &graphics)
static void SetGraphicsDeviceSelectionSession (Graphics &graphics, const GraphicsDeviceSelectionSession &session)
static void InstallRenderer (Graphics &graphics, std::unique_ptr< Renderer > &&renderer)
static void ClearRenderer (Graphics &graphics)

The documentation for this class was generated from the following files: