PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RendererRuntimeAccess Class Reference

Static Public Member Functions

static bool IsStarted (const Renderer &renderer) noexcept
static void MarkStarted (Renderer &renderer) noexcept
static const std::vector< RenderTargetSpecification > & GetRenderTargets (const Renderer &renderer) noexcept
static const std::vector< std::unique_ptr< RenderStage > > & GetRenderStages (const Renderer &renderer) noexcept
static void RenderSubrenders (Renderer &renderer, const Subrender::Stage &stage, const RenderFrameContext &frame_context)

The documentation for this class was generated from the following file: