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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| ForwardLitSceneMeshSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, GraphicsResourceCache &graphics_resource_cache, const SceneRenderData &render_data, const ForwardLitMaterialOverrideProvider *material_override_provider, const SceneRenderBucket render_bucket) | |
Public Attributes | |
| std::unique_ptr< scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend > | runtime |