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| SceneSpriteSubrenderImpl (const Subrender::Stage &stage, RenderDevice &render_device, Filesystem &filesystem, ResourceCache &resource_cache, const SceneRenderData &render_data) |
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void | EnsureSpriteCapacity (std::size_t sprite_count) |
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void | InvalidateSlotState (std::size_t slot_index) |
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void | ClearUnusedSlotState (std::size_t sprite_count) |
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const SceneRenderData * | render_data = nullptr |
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RenderDevice & | render_device |
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RenderResourceResolver | resource_resolver |
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std::unique_ptr< Buffer > | vertex_buffer |
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PipelineGraphics | pipeline |
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UniformHandler | scene_uniforms |
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std::vector< UniformHandler > | sprite_uniforms |
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std::vector< DescriptorsHandler > | sprite_descriptors |
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std::vector< std::optional< ResolvedResources > > | resolved_resources |
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std::vector< std::optional< std::string > > | slot_texture_paths |
The documentation for this struct was generated from the following files: