PixelBullet  0.0.1
A C++ game engine
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File List
Here is a list of all documented files with brief descriptions:
[detail level 123456]
  engine
  src
  PixelBullet
  Application
  Events
  Layers
 Application.hpp
 Assert.hppProvides assertion and panic mechanisms with optional custom formatting
 CLI.hpp
 EntryPoint.hpp
 Event.hpp
 Layer.hpp
 LayerStack.hpp
 Log.hpp
 Platform.hpp
 Specification.hpp
  Assets
 Archive.hpp
 Bitmap.hpp
 Compressor.hpp
  Audio
  Backends
 Audio.hpp
 AudioBackend.hpp
 CommandQueue.hpp
  Filesystem
  Resources
 File.hpp
 Link.hpp
 ResourceLocator.hpp
 String.hpp
 VirtualPath.hpp
  Graphics
  Buffers
  Commands
  Core
  Descriptors
  Devices
  Images
  Pipelines
  Renderpass
 Graphics.hpp
 Renderer.hpp
 RenderStage.hpp
 Subrender.hpp
 SubrenderHolder.hpp
  Input
 Input.hpp
 KeyCodes.hpp
 MouseCodes.hpp
  Math
 AVector3.hpp
 Bitwise.hpp
 Color.hpp
 Enumerate.hpp
 ID.hpp
 SparseSet.hpp
  Scene
  Components
 Camera.hpp
 ComponentStorage.hpp
 Scene.hpp
  Serialization
 Node.hpp
  Threading
 ThreadPool.hpp
  Time
  GLFW
  Unix
  Windows
 Duration.hpp
 Elapsed.hpp
 Timer.hpp
 Utils.hpp
  Window
 Window.hpp
 PixelBullet.hppConsolidated header file for the PixelBullet game engine