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PixelBullet
0.0.1
A C++ game engine
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| ▼NPixelBullet | |
| ▼NAudio | |
| CState | |
| CAudioBackend | Abstract interface for an audio backend |
| CCommandQueue | A simple thread-safe command queue |
| CCompressor | |
| CInstance | |
| CLayerStack | |
| CLogicalDevice | |
| CMaSoundDeleter | A custom deleter for a dynamically allocated ma_sound |
| CMiniaudioBackend | Implementation of the AudioBackend interface using the miniaudio engine |
| CPhysicalDevice | |
| CSurface | |
| CShaderIncludeHandler |