PixelBullet  0.0.1
A C++ game engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NPixelBullet
 NAudio
 CState
 CAudioBackendAbstract interface for an audio backend
 CCommandQueueA simple thread-safe command queue
 CCompressor
 CInstance
 CLayerStack
 CLogicalDevice
 CMaSoundDeleterA custom deleter for a dynamically allocated ma_sound
 CMiniaudioBackendImplementation of the AudioBackend interface using the miniaudio engine
 CPhysicalDevice
 CSurface
 CShaderIncludeHandler