PixelBullet  0.0.1
A C++ game engine
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CPixelBullet::AudioBackendAbstract interface for an audio backend
 CPixelBullet::MiniaudioBackendImplementation of the AudioBackend interface using the miniaudio engine
 CPixelBullet::CommandQueueA simple thread-safe command queue
 CPixelBullet::Compressor
 CIDxcIncludeHandler
 CShaderIncludeHandler
 CPixelBullet::Instance
 CPixelBullet::LayerStack
 CPixelBullet::LogicalDevice
 CPixelBullet::MaSoundDeleterA custom deleter for a dynamically allocated ma_sound
 CPixelBullet::PhysicalDevice
 CPixelBullet::Audio::State
 CPixelBullet::Surface