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PixelBullet
0.0.1
A C++ game engine
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| ▼CPixelBullet::AudioBackend | Abstract interface for an audio backend |
| CPixelBullet::MiniaudioBackend | Implementation of the AudioBackend interface using the miniaudio engine |
| CPixelBullet::CommandQueue | A simple thread-safe command queue |
| CPixelBullet::Compressor | |
| ▼CIDxcIncludeHandler | |
| CShaderIncludeHandler | |
| CPixelBullet::Instance | |
| CPixelBullet::LayerStack | |
| CPixelBullet::LogicalDevice | |
| CPixelBullet::MaSoundDeleter | A custom deleter for a dynamically allocated ma_sound |
| CPixelBullet::PhysicalDevice | |
| CPixelBullet::Audio::State | |
| CPixelBullet::Surface |